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- Path: daily-planet.execpc.com!usenet
- From: jeffsj@execpc.com (Jeffery S. Jones)
- Newsgroups: comp.sys.amiga.applications
- Subject: Re: Lightwave 3.5
- Date: 06 Mar 96 14:54:24 +0000
- Organization: Exec-PC BBS - Milwaukee, WI
- Message-ID: <1321.6639T894T1211@execpc.com>
- References: <Pine.SOL.3.91.960306112857.27521B-100000@icarus.cc.uic.edu>
- NNTP-Posting-Host: wittgenstein.execpc.com
- X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED*
-
- On 06-Mar-96 11:31:35, Greg Papiez <gpapie1@icarus.uic.edu> wrote:
- >Hey all. I got an A1200 w/Blizzard 1230@50mhz and 6 mb of RAM total.
- >Can Lightwave 3.5 work qith that configuration? It runs on my system,
- >but no matter how small the object I load and try to render it says
- >that there is not enough of RAM for some kind of buffer or something.
- >Can anyone tell me what might be the problem? It shows that it has
- >over 2.5 MB left once loaded.. Thanks Greg
-
- There is an option for using smaller segments, which forces Lightwave
- to use less memory; one of the render options I believe. A normal lo-
- res image (320x240) is handled in one pass, but with low memory this
- may not be possible; Lightwave doesn't realize this fact, and has to be
- told to use less memory.
-
- Textures on the objects will also use memory. However, I do know that
- lightwave will work in a 10 meg (2 chip, 8 fast) environment, and will
- work well for most common scenes with that much ram.
-
- However, Lightwave wants fast ram, not chip ram, for doing its
- processing, so with a mere 6 megs, you may not have enough to do very
- much.
-
- --
- *-__________________________ | *Starfire* | _________________________-*
- Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives!
- *TFG* *Starfire* *Design* *Studio* *\\//* 1985-1994, born again 1995!
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